
Control every territory in a chain and collect its reinforcement bonus every single turn.
From the first unclaimed territory to the last enemy stronghold — every great empire follows this cycle.
Take turns picking unowned territories until all 42 are divided between the players.
Spend your starting armies one by one, or flip Deploy All to stack a single territory instantly.
Collect armies from your territory count, full-chain bonuses, and any traded card sets.
Roll dice against adjacent enemies. Break borders, capture territory, earn a card for any turn you conquer.
Move armies once along a connected path of your territories. Reshape the front line before your turn ends.
Hold all 42 territories and the game ends immediately. You rule the blockchain world.
The crypto world is split into six powerful chains, forty-two contested territories, and one throne. Will you build an unstoppable empire, or watch your coins get swept off the map? This is everything you need to know to dominate.
The map is divided into six chains. Control every territory in a chain and earn a powerful reinforcement bonus every turn. Chains are connected by land borders and sea routes, so a naval invasion across the map is always possible.
The board begins empty. You and up to seven AI generals take turns claiming one unowned territory at a time, each starting with one army. Once all 42 territories are divided, everyone places the rest of their starting armies — use Deploy All to slam your entire reserve into a single territory in one click.
Collect the greater of 3 or territories ÷ 3, plus chain bonuses, plus armies from traded card sets. Trade values climb 4, 6, 8, 10, 12, 15, then +5 forever. Hold 5 cards and you must trade at the start of your turn.
Attack an adjacent enemy. Attacker rolls up to 3 dice, defender up to 2, and the defender wins ties. Wipe the territory and move in at least as many armies as dice rolled. Conquer at least one territory to earn a card. Choose manual dice, or Blitz to resolve the whole battle instantly.
Move armies once along a path of your own territories. Leave at least one behind, then end your turn. Any transfer can reshape the entire front line.
Conquer at least one territory during your attack phase and draw a card at the end of your turn: Infantry, Cavalry, Artillery, or Wild. Three of a kind or one of each is a set, and Wilds count as any type. Eliminate a player by taking their final territory and you seize their entire hand.
Set difficulty to Easy, Normal, or Hard. Hard generals hunt bonuses, target weak borders, and use event cards mercilessly.
The only victory condition: control all 42 territories. The moment you take the last enemy territory, the game ends and you are crowned ruler of the blockchain world. Eliminate generals by capturing their final territory to steal their cards and remove a threat for good.
The optional 44-card event deck. Toggle it on at setup, then during your deploy phase you may spend 2 reinforcements to draw one card — once per turn — and play at most one card per turn. A card bought this turn cannot be played until your next turn. Played cards go to the discard pile.
Cards that hit other players — and the one card that stops them.
Reduce any enemy territory adjacent to yours to a single army. Fails against a Multi Sig Wallet.
Never played — while held it blocks Army Rugpulls and Exchange Hacks against you.
Every player without a Multi Sig Wallet loses 1 army from each territory holding 2+ armies.
Extra armies added to the pool you are currently deploying.
Gain 3 extra armies to deploy.
Gain 4 extra armies to deploy.
Cards that change every territory at once.
Every territory on the board gains 1 army.
Every territory you control gains 1 army, automatically.
Temporary immunity for a territory you own.
Shield one territory you own — nobody may attack or rugpull it for one full round of turns.
+4 armies onto a single territory you control on that chain. 2 of each in deck.



Combat is pure dice. Resolve rolls one at a time, or hit Blitz to settle an entire battle in a single click.
Roll up to 3 dice. Wipe the territory and move in at least as many armies as dice rolled.
Roll up to 2 dice. Highest dice are compared, and the defender always wins ties.
No setup, no shuffling, no lost pieces — just the whole war machine, ready in one click.
Bitcoin, Ethereum, BNB, Solana, Tron and Capygram — each a full chain worth a bonus every turn if you can hold every territory on it.
Take on as many as seven computer generals, pick your own player colour, and watch alliances of convenience collapse into chaos.
Toggle it on and spend reinforcements on rugpulls, exchange hacks, Spirit of Satoshi shields, chain superpowers and the Capybara Kingpin.
Aggressive, Turtle, Expansionist, Opportunist or Balanced — set the temperament of every opponent before the first territory is claimed.
Easy generals blunder and hesitate. Normal plays the odds. Hard hunts whole chains and punishes every thin border you leave behind.
Resolve a battle dice-by-dice for maximum tension, or blitz the whole assault in one click. Deploy All stacks reinforcements instantly.
A hand-drawn world board with sea routes, chain cartouches, live army counts and card art for every event in the deck.
Everything runs right in your browser. Start a new war in one click — no installs, no waiting, no setup required.
Pick your opponents, set their temperament and roll for the first territory.
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